Art Madrid'25 – Louise Bourgeois in Picasso\'s Malaga Museum

Louise Bourgeois (1911-2010) returned from hell like someone returning from a pleasure trip, full of ideas, motivated, rejuvenated ... "I've been to hell and I've come back... and let me tell you it was wonderful," is the title of a work by the artist dated in 1966, an embroidered handkerchief that talks about the balance and serves as a provocative title of the exhibition that has landed in the Picasso Museum in Malaga.

 
The exhibition, curated by Iris Müller-Westermann and organized by the Moderna Museet, covers seven decades of the career (and life) of the Franco-American artist through 101 works created between 1940 and 2009, one third of which have never been exposed before. The exhibition is arranged in thematic sections, following the symbolic and evocative Bourgeois's style with names like The Fugitive, Soledad, Trauma, Fragility, Relationships, Giving and receiving and Balance... Concepts that also highlight how deep and complicated their work was, always crossed by psychological states, emotions, sexuality, memory, human relations and identity. 
 
"Louise Bourgeois never differentiated between art and life," said at the press presentation Jerry Gorovoy, president of The Easton Foundation, an institution that manages the legacy of the artist ... For Bourgeois, art "was a healing art."
 
Louise Bourgeois was born into a wealthy and educated family  dedicated to the restoration of antique tapestries that moved to the US in the late 30s, where Louise developed her career as part of the American Abstract Artists Group.
 
Her work encompasses virtually all artistic disciplines, with sculpture as her favorite language: "The sculpture is the body, my body is sculpture," Bourgeois defended. In Malaga you can enjoy from her first wooden pieces from the 40s to her representations of the human body with fabric and metal. They are her big Spiders (... spider, mother, protective, weaver and patient ...) which will make it world famous. The critical acclaim and the market arrived late, she had already 71 years old, with the retrospective dedicated the MoMA in 1982, and Louise Bourgeois was recorded in the History of Art as the most important female artist of our time. It was the second woman who exhibited at MoMA, after Georgia O'Keeffe.
 

The Picasso Museum also shows the most intimate side of the artist, Louise Bourgeois: Photo Album, a room that traces the life of the artist in photographs and complete with the documentary `Louise Bourgeois: No Trespassing' of Nigel Finch for the BBC Channel.

 

Alexander Grahovsky

CONVERSATIONS WITH MARISOL SALANOVA. INTERVIEW PROGRAM. ART MADRID’25

Alexander Grahovsky (Alicante, 1980) begins with a chaotic or random process, similar to collecting images and creating collages from scenes that capture his interest, which he can then recreate as he pleases. His works explore themes such as the unknown, death, and animals, often drawing parallels with toys and incorporating recurring characters along with elements like floating stones. Narrative plays a crucial role in his paintings; the surrealist aspect emerges from the way he constructs a non-linear story. Scenes overlap, appear in different phases across various sections of each painting, and invite the viewer’s eye to roam through the composition. His work contains references to classical painting and cinema, making its interpretation dependent on the viewer's personal background and emotional state. The central thread of his art conveys that, despite life’s hardships, we all continue to celebrate in some way.


The Lighthouse at the End of the Ocean. 2024. Mixed media. 190 x 140 cm.


What role does experimentation play in your creative process?

Experimentation plays a fundamental role in my entire creative process on two levels: technical and narrative. On a technical level, because I allow myself a range of liberties or aesthetic whims that turn the act of painting itself into a game—something enjoyable where, in a way, anything is possible. On a narrative level, it’s about how I build stories, as there is no script or main idea holding everything together. Instead, starting from a series of seemingly disconnected scenes, I try to construct a story that intertwines, compelling the viewer, in some sense, to contribute their own interpretation or create their own narrative.

What are your references?

My influences range from classical painting, such as The Garden of Earthly Delights by Hieronymus Bosch or The Ghent Altarpiece, to more contemporary artists like Hurvin Anderson and Dominique Fung, including Hopper, Hockney, and Leonora Carrington, among countless others. All these artistic influences blend with others from cinema, including the films of Parajanov and the director of Midsommar. Particularly, Midsommar has been quite influential in my work for its distinctive aesthetic. Additionally, the world of comics plays a role, particularly the work of Moebius, especially his more surrealist science fiction illustrations. Video games are another source of inspiration, especially in how scenes are depicted—everything is flattened, as if it were a screen or the backdrop of a theater stage, reminiscent of mid-to-late-90s graphic adventure games.


A Brief Story of an Embrace. 2024. Oil, spray paint, colored pencils, and oil pastels. 33 x 41 cm.


How do you create the distinct—and sometimes recurring—characters in your paintings?

The characters develop as the body of work evolves, as if each painting were part of a larger story yet to be told. As I began working in this style, I noticed that many of them reappeared, and when I reused them or made them part of new pieces, I was already considering what I had previously painted about them, as well as what had happened to them in other works. For example, Death has transformed from being a skeleton that might seem to bring bad news into a somewhat mocking or humorous figure wearing a party hat. We also find the Devil, the Magician, and the Red House, which serves as a refuge or a pilgrimage site where characters often end up—or could end up. Then there’s the Black Cat, which initially appeared simply as a warning symbol, as if telling the other characters to stay alert to what’s happening around them, but later became a kind of measure of time: in larger pieces, it typically appears three times. I enjoy playing with the ambiguity of whether it’s three different cats or the same cat appearing at three different points in the story. In this way, the characters help weave a narrative and create connections between all the pieces, forming a shared universe to which they all belong.


The Crow, the Stag, the Grapes, and the Wine I Spilled. 2024. Oil, spray paint, colored pencils, and oil pastels. 60 x 74 cm.


When did you transition to the garden series, and why?

In 2022, I decided to gather all the surreal scenes and sketches that were scattered around my studio and explore what would happen if they coexisted in the same space—what would happen if all these seemingly disconnected elements were placed on the same plane. In this case, the plane is the canvas, and the setting is the garden. It’s here that the garden, The Garden of Earthly Delights, and all the imagery rooted in our collective unconscious become visible. From that point, I chose to keep pulling the thread of this story to see where it would lead me. This is when all the characters begin to emerge, allowing me to create a space where I can play and find creative freedom that I hadn’t experienced in my previous work.


You Should Break My Heart in January 2024. Oil, spray paint, and colored pencils on canvas. 81 x 100 cm.


What connection does this phase of your work have with your past in the world of comics?

This phase of my work draws a lot from all the years I spent reading comics, from when I was a young child to trying to break into the American comic industry. I was close, so close, but it didn’t materialize. The truth is that, in the end, what interested me more than the drawing itself were the more experimental narratives, like those of John Hankiewicz, Dave McKean, or people of that kind. In that sense, I’m mainly influenced by the way stories are constructed. They are not sequential panels where A leads to B, and B leads to C. Rather, the visual journey through the pieces is like a comic page where you can jump from the first panel to the seventh and then return to the second, and depending on the order you choose, the story will unfold in one way or another. It’s true that, for example, what you often find are different fragments of the same scene: a beginning, a middle, a climax, and a resolution, but they are often surrounded by other scenes that either influence the events in each smaller scene or simply coexist in the same universe. In that sense, I’m also very interested in the idea of a shared universe, right? That all these pieces, this entire body of work, form part of a larger story that seems to want to tell itself, one that still doesn’t know where it’s going but is starting to find its place and path. Like the characters that started simply appearing and now each one has its own backstory.





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