Art Madrid'25 – GETTING READY FOR THE NEW SEASON

Like the collectable journals, the beginning of the school course, the inscriptions in the gym and a great list of new purposes that usually meet in September, this month also marks the beginning of the new season in the art world. Museums, galleries and cultural centres reorganise their calendar to shake summer off and face fall with a renewed schedule. And so that nobody gets surprises, we bring you some of the most interesting activities that the new course holds for us.

 

CANIDO (FERROL)

Las Meninas de Canido returns with its 11th edition, from August 31st to September 2nd. Since the launch of the idea in 2008, the project has gained in quality and recognition. The artist Eduardo Hermida is the promoter of this initiative that was born to revitalise the most depressed areas of the Canido neighbourhood, in Ferrol, especially affected by the crisis and the change of business model that had left the industrial fabric of the place very weakened. After ten years of work, not only part of the activity has been recovered, but the neighbourhood has become a benchmark in the urban art landscape. Around 2000, artists from Taiwan, Slovenia, Poland, Brazil, Syria, Ethiopia, Germany or France, as well as from Spain, have passed through Canido. The name of the festival responds to one of its working guidelines: artists must be inspired by this famous painting of Velázquez for their works and recreate variations that will remain forever on the facades of the city. As the organisers say: "Las Meninas de Canido is a triumph of artistic talent as a vehicle of communication and a foothold for the solution of urban needs." Last year, besides, there was an enormous expectation when a work attributed to Banksy appeared in one of the murals, although the artist denied it. For the festival, this author is an undeniable reference, and in homage, they reserve each edition a unique space under the claim “Banksy, in Canido we have a wall reserved for you”. It may appear this year…

Cartel “(Fe)meninas de Canido 2019” (detalle) María Maquieira

PHOTOGRAPHY IN MADRID

The Fundación Telefónica Space organises the workshop “Son ciudad” by the photographer Consuelo Bautista. This course takes place from September 11th to 13th, from 5 pm to 8 pm and is aimed at experienced professional or amateur photographers. Hand in hand with the artist, participants will take a tour of urban photography and the power of communication that city images can have, also reviewing the work of other authors such as Wiliam Klein. After a more theoretical first session, it is time to put into practice the concepts worked and the vision of the attendees to develop a project around street photography and the creation of micro-stories with the characters of urban life.

PROYECTOR FESTIVAL

From September 11th to 22nd, Madrid opens its arms to video-creation to host the 12th edition of the PROYECTOR Festival. On this occasion, 14 spaces distributed throughout the city will host this large program for a video art immersion. The agenda incorporates visits to collections, curated cycles of projections, workshops, masterclasses, professional meetings, guided tours... There is no excuse to get to know this discipline that every year gains new followers. Contemporary video creation offers an immense field of exploration that attracts numerous artists, in addition to using a language adapted to the consumption habits of today's society. The power of the moving image and its use for the elaboration of a new contemporary discourse will surprise us with a program of activities designed for all audiences.

Lien Cheng Wang, “Reading Plan”

FESTIVAL OPEN HOUSE

In its 5th edition, the Architecture and City Festival will have the collaboration of more than 100 spaces that will open their doors to the public on the weekend of September 28th and 29th. It is the perfect occasion to get to know some hidden corners of buildings of enormous interest that remain habitually closed to the public. For lovers of architecture, design, interior design, art and history this is an unavoidable event. Last year, visits overpassed the records, and there were long waiting lists, so stay tuned for registration.

BOTIN CENTRE

On September 9th and 10th, the Botín Centre organises the second edition of its “Meeting on Science, Art and Creativity”. These sessions bring together professionals from different branches of knowledge to discuss the similarities that exist in creative artistic processes and scientists. In this way, the similarities between the two spheres can be noticed, and the influence that art and science have on each other can be observed. Concepts such as the golden ratio, art and fractal mathematics, the aesthetics of structures subject to tensegrity or the fascinating reaction of the brain to art and music will be discussed. As Pedro García Barreno, director of the meeting explains, “the speakers will present how artistic beauty has penetrated the scientific theories and the design of the machines, while the artists have incorporated scientific ideas and technological advances in their creative processes".

ALCALÁ 31 SHOWROOM AND REINA SOFÍA MUSEUM

To accompany the exhibition that the Reina Sofía Museum dedicates to the Hispanic-Brazilian artist Sara Ramo, Sala Alcalá 31 organises a parallel exhibition that opens on September 12th under the title "The fall and other forms of life". This exhibition focuses on a site-specific project created by the author for the room and revolves around the idea of ​​simulation and appearance. For its part, the Reina Sofía Museum collects a part of her most extensive work, with pieces of video, installation, sculpture and collage. Sara Ramo always considers the position of the individual in their context and the maintenance of the established standards. This permanent questioning of the status quo soaks its pieces and seeks to open an internal dialogue with the viewer. In the exhibition "lindalocaviejabruja" Ramo works the role of women in our society and explores their domestic or daily context with works that feed on numerous references, even to incorporate absurd objects that produce a disconcerting effect.

 

Alexander Grahovsky

CONVERSATIONS WITH MARISOL SALANOVA. INTERVIEW PROGRAM. ART MADRID’25

Alexander Grahovsky (Alicante, 1980) begins with a chaotic or random process, similar to collecting images and creating collages from scenes that capture his interest, which he can then recreate as he pleases. His works explore themes such as the unknown, death, and animals, often drawing parallels with toys and incorporating recurring characters along with elements like floating stones. Narrative plays a crucial role in his paintings; the surrealist aspect emerges from the way he constructs a non-linear story. Scenes overlap, appear in different phases across various sections of each painting, and invite the viewer’s eye to roam through the composition. His work contains references to classical painting and cinema, making its interpretation dependent on the viewer's personal background and emotional state. The central thread of his art conveys that, despite life’s hardships, we all continue to celebrate in some way.


The Lighthouse at the End of the Ocean. 2024. Mixed media. 190 x 140 cm.


What role does experimentation play in your creative process?

Experimentation plays a fundamental role in my entire creative process on two levels: technical and narrative. On a technical level, because I allow myself a range of liberties or aesthetic whims that turn the act of painting itself into a game—something enjoyable where, in a way, anything is possible. On a narrative level, it’s about how I build stories, as there is no script or main idea holding everything together. Instead, starting from a series of seemingly disconnected scenes, I try to construct a story that intertwines, compelling the viewer, in some sense, to contribute their own interpretation or create their own narrative.

What are your references?

My influences range from classical painting, such as The Garden of Earthly Delights by Hieronymus Bosch or The Ghent Altarpiece, to more contemporary artists like Hurvin Anderson and Dominique Fung, including Hopper, Hockney, and Leonora Carrington, among countless others. All these artistic influences blend with others from cinema, including the films of Parajanov and the director of Midsommar. Particularly, Midsommar has been quite influential in my work for its distinctive aesthetic. Additionally, the world of comics plays a role, particularly the work of Moebius, especially his more surrealist science fiction illustrations. Video games are another source of inspiration, especially in how scenes are depicted—everything is flattened, as if it were a screen or the backdrop of a theater stage, reminiscent of mid-to-late-90s graphic adventure games.


A Brief Story of an Embrace. 2024. Oil, spray paint, colored pencils, and oil pastels. 33 x 41 cm.


How do you create the distinct—and sometimes recurring—characters in your paintings?

The characters develop as the body of work evolves, as if each painting were part of a larger story yet to be told. As I began working in this style, I noticed that many of them reappeared, and when I reused them or made them part of new pieces, I was already considering what I had previously painted about them, as well as what had happened to them in other works. For example, Death has transformed from being a skeleton that might seem to bring bad news into a somewhat mocking or humorous figure wearing a party hat. We also find the Devil, the Magician, and the Red House, which serves as a refuge or a pilgrimage site where characters often end up—or could end up. Then there’s the Black Cat, which initially appeared simply as a warning symbol, as if telling the other characters to stay alert to what’s happening around them, but later became a kind of measure of time: in larger pieces, it typically appears three times. I enjoy playing with the ambiguity of whether it’s three different cats or the same cat appearing at three different points in the story. In this way, the characters help weave a narrative and create connections between all the pieces, forming a shared universe to which they all belong.


The Crow, the Stag, the Grapes, and the Wine I Spilled. 2024. Oil, spray paint, colored pencils, and oil pastels. 60 x 74 cm.


When did you transition to the garden series, and why?

In 2022, I decided to gather all the surreal scenes and sketches that were scattered around my studio and explore what would happen if they coexisted in the same space—what would happen if all these seemingly disconnected elements were placed on the same plane. In this case, the plane is the canvas, and the setting is the garden. It’s here that the garden, The Garden of Earthly Delights, and all the imagery rooted in our collective unconscious become visible. From that point, I chose to keep pulling the thread of this story to see where it would lead me. This is when all the characters begin to emerge, allowing me to create a space where I can play and find creative freedom that I hadn’t experienced in my previous work.


You Should Break My Heart in January 2024. Oil, spray paint, and colored pencils on canvas. 81 x 100 cm.


What connection does this phase of your work have with your past in the world of comics?

This phase of my work draws a lot from all the years I spent reading comics, from when I was a young child to trying to break into the American comic industry. I was close, so close, but it didn’t materialize. The truth is that, in the end, what interested me more than the drawing itself were the more experimental narratives, like those of John Hankiewicz, Dave McKean, or people of that kind. In that sense, I’m mainly influenced by the way stories are constructed. They are not sequential panels where A leads to B, and B leads to C. Rather, the visual journey through the pieces is like a comic page where you can jump from the first panel to the seventh and then return to the second, and depending on the order you choose, the story will unfold in one way or another. It’s true that, for example, what you often find are different fragments of the same scene: a beginning, a middle, a climax, and a resolution, but they are often surrounded by other scenes that either influence the events in each smaller scene or simply coexist in the same universe. In that sense, I’m also very interested in the idea of a shared universe, right? That all these pieces, this entire body of work, form part of a larger story that seems to want to tell itself, one that still doesn’t know where it’s going but is starting to find its place and path. Like the characters that started simply appearing and now each one has its own backstory.





Con la colaboración de